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Old Jul 17, 2008, 10:50 AM // 10:50   #21
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/notsigned. The HoM will already count account-wide, so if you have given 5 of your (different) heroes on ANY character 1 elite armor, you can fill your hero shrine account-wide, even if it is 1 elite hero armor on 5 characters.
I actually like the fact that I have 10 characters with each 25 heroes, who can act as weapon mules for me ^^

And as RedStar said: Not all of my chars have the same use for each hero, and have different builds / weapons / armor. I like to keep it that way.
(nice avatar RedStar :P )

Quote:
Originally Posted by BlackSephir
I wouldn't mind- buying runes, weapons etc for your heroes on your every pve char is a pain in the ass. Just another obstacle that AN put in the way of people who want to play multpile chars.
Sorry to disagree: this isn't a big obstacle imho. All my heroes have runes and insignia's that dropped for me by just playing the game. They're not all fully equipped because of that, but I just started with my main characters and the heroes I used most of all, and then went on to less used characters and less popular heroes. You get lots of drops with runes and insignia's in PvE. Besides, they do just fine without perfectly equipped runes/insignia's. It helps, but isn't really necessary.

Besides: many many people will have equipped their (same) heroes differently on different characters, and you can't just merge those together, and lose all the stuff you put on them so far. I'm 99,999999% sure it won't happen, as the HoM hero shrine already makes it easier for you now it's going to be account-wide.

And finally: acquiring heroes is part of the story, which all your characters have to go through individually. It wouldn't be fair to have a level 20 fully equipped army of heroes on your newly created character on noob-island.

Last edited by Sjeng; Jul 17, 2008 at 10:57 AM // 10:57..
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Old Jul 17, 2008, 11:08 AM // 11:08   #22
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Sadly nothing hints us at any titles going acc-based. But changing heroes would be going too far.

I'm a strong supporter of almost all ideas about turning various stuff into account based, but I've never considered having separate heroes as a factor making multi-char playstyles any difficult. Equipping heroes is just soo cheap and all those heroes to equip significantly invigorate the low-end gear and runes economy.
Also there would be an insane lot of technical difficulties with such a change. And storyline related problems.
And one more, very important factor for me - storage space - I use all those heroes on various characters for storage of various items and piles of mods, this change would be a baa nerf for me.

So srry, but /not signed
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Old Jul 17, 2008, 11:54 AM // 11:54   #23
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Be nice if their armor, weapons, etc was account based, but still have to go through quests and things to unlock the actual hero. Most of mine are set up the same way across my chars with the exception of a few. And if you have quite a few chars, that would be nice.
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Old Jul 17, 2008, 12:34 PM // 12:34   #24
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Heroes should be account based and once your character hits level 20, you should be able to use them (except for pre searing)

Or at least the Hero Elite Armors should be account based (those that you have given to the heroes), so that you have to give the heroes those armor remnants only once per armor remnant.

and later a player would be then able to switch between the elite armors, that are unlocked for the certain hero per button click on a button, that gets shown at the inventory, wen you switch over to a hero.

So for example:

I get 2 different armor remnants, that are usable for Koss, with both rmenants i get Armor for Koss and that makes me then able to change between both armors of koss, whenever I click on that said button - this then accountwide for Koss on al my Characters, that got Koss unlocked through story.

Also the Skill Build of Heroes hsould be accountbased, once given a Hero a build, that build should be stored to that hero for your account/instance.

So when you unlock Koss for Character B, Koss will have then the Skill Build, that you gave Koss from Character A.


/signed...
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Old Jul 17, 2008, 01:31 PM // 13:31   #25
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I really like how most people are unable to see this from the perspective of a casual player. I have 238 heroes, all of them have runes and equipment that matches their build, if you actually think equipping 238 characters is not that time consuming and not expensive you are like me, I never really thought about it. Try looking at this as someone that likes to play all profession and only spends a fraction of the time in the game as you and I and probably doesn’t have that much gold.

Some may need to re-read the op.
Quote:
Originally Posted by sterbenx2
"Hero Unlocked" simply means you can now use this hero on this character.
I don’t see him saying Unlocking means all character can use the hero automatically. He also never said it was a pain to level heroes ever time, he said “having to outfit the heroes over and over again. Its expensive and time consuming.”


It may affect some of use, I have heroes setup as smite that a ranger would have no use for so that leaves me with two options, don’t take them or ignore the fact that their equipment doesn’t match builds. Again thanks for showing that Guild Wars is truly only about hardcore players.
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Old Jul 17, 2008, 04:41 PM // 16:41   #26
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Titles are not going to be account based, at least not all of them. They will just be shown in the HoM for all characters.

And heroes are like achievement titles. You get advancing throught plot and quests.
Unless they add enough heroes to have one set for each attribute pair: 5 W, 4 E and 3 of the rest, I won't go for that.

Otherwise I would have to store their equipment instead of just saving it on them.

Last edited by MithranArkanere; Jul 17, 2008 at 04:45 PM // 16:45..
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Old Jul 17, 2008, 04:45 PM // 16:45   #27
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/notsigned
wo wait
what?
so we can expect a lvl 3 around spamadan running around with a razah and livia in his team?
must ... post... motivational poster...
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Old Jul 17, 2008, 05:10 PM // 17:10   #28
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Quote:
Originally Posted by Azazel The Assassin
/sign for upgrade armor to be account based, /notsigned for the rest.
I like this idea. It seems pointless now to upgrade armor for heroes on a whole bunch of characters, but to have the hero itself be accessible between characters on an account could allow new characters to have stupidly powerful teammates.
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Old Jul 17, 2008, 05:37 PM // 17:37   #29
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Quote:
Originally Posted by MithranArkanere
Titles are not going to be account based, at least not all of them. They will just be shown in the HoM for all characters.
I think the op was referring to HoM being account base and ANET mentioning that titles + HoM tended to make people forced to pick one character as a primary.

Quote:
Originally Posted by MithranArkanere
And heroes are like achievement titles. You get advancing throught plot and quests.
Read the op again, what part of ("Hero Unlocked" simply means you can now use this hero on THIS character) did you miss. I don't get where people are getting Hero unlock is account wide.


Quote:
Originally Posted by N1ghtstalker
so we can expect a lvl 3 around spamadan running around with a razah and livia in his team?
Not if you follow what the OP posted. There has been level one characters in DoA (due to the guild hall exploit) so might actually be a low level running around with Razah

Last edited by R.Shayne; Jul 17, 2008 at 05:40 PM // 17:40..
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Old Jul 17, 2008, 05:47 PM // 17:47   #30
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I think it's dumb how we have to have upgraded hero armor to display them in HOM and then the statue displays with the armor they came in. They should at least show them in their ascended armor.

But anyway, I do see your point and I see no problem with this as long as you did the quest to unlock the hero.
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Old Jul 17, 2008, 06:17 PM // 18:17   #31
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Uh... just no... /NOTSIGNED

My heroes are not runed and equipped for the same builds on all my characters. I can't imagine why anyone would have the same exact heroes on all their characters. To do this basically means all characters have to use the same heroes without reruning and requipping them back and forth.
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Old Jul 18, 2008, 08:37 AM // 08:37   #32
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Quote:
Originally Posted by Marverick
Uh... just no... /NOTSIGNED

My heroes are not runed and equipped for the same builds on all my characters. I can't imagine why anyone would have the same exact heroes on all their characters. To do this basically means all characters have to use the same heroes without reruning and requipping them back and forth.
Comments like these have actually made me rethink my signature. I realized now that i also use all my characters differently...

I am still signed on armour unlocks being account wide though.
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Old Jul 18, 2008, 04:07 PM // 16:07   #33
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Armor unlocks won't be so bad an idea.

Getting the Misterious armor in Nightfall is near to impossible, since going with Heroes take ages and no one ever goes there to play.
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Old Jul 18, 2008, 04:17 PM // 16:17   #34
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Quote:
Originally Posted by Yawgmoth
And one more, very important factor for me - storage space - I use all those heroes on various characters for storage of various items and piles of mods, this change would be a baa nerf for me.
Same here. It's the only thing my assassin heros are good for.

/unsigned
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Old Jul 18, 2008, 06:01 PM // 18:01   #35
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this would have been nice BEFORE I tripped out all my heroes...now I see no point (though getting razah and such for my new characters would be nice)...
I have a few builds I use for my heroes, mostly they dont change unless the character is the same class (eg ele..then sosuke is not fire, though zhed is always water)....
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Old Jul 18, 2008, 06:29 PM // 18:29   #36
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i'd rather have my characters be available as heroes for my other characters. for instance, my monk will have my assassin as a hero (with pve skills and full equipment) and my monk as my ranger's hero.

THAT would be awesome.
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Old Jul 19, 2008, 05:05 AM // 05:05   #37
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I'd really like it if heroes were treated like PvP chars. They already are when it comes to unlocking skills, but not when it comes to runes. And it's a pain when you're trying to upgrade multiple heroes for multiple chars....it also becomes ridiculously organized.

Quote:
Originally Posted by Sjeng
Sorry to disagree: this isn't a big obstacle imho. All my heroes have runes and insignia's that dropped for me by just playing the game. They're not all fully equipped because of that, but I just started with my main characters and the heroes I used most of all, and then went on to less used characters and less popular heroes. You get lots of drops with runes and insignia's in PvE. Besides, they do just fine without perfectly equipped runes/insignia's. It helps, but isn't really necessary.
And that right there is the problem. As each GW chapter is released, players get more and more discouraged to use multiple chars. Some of that discouragement can't be reduced, but in this situation it easily can be. Some of us don't like gimping our heroes by not buying them runes. Maybe you get lucky with those Major/Sup vigor drops but I'm sure as hell not gonna wait for them to come to me. The whole setup is even worse for casual players - I know plenty of people that can barely afford to rune 3 heroes.
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Old Jul 19, 2008, 11:26 AM // 11:26   #38
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Since the release of nightfall and the treasure chests that drop gold items the equipping of heroes has become pretty easy.
I used those items and the bonus code items to equip all my character heroes, most of whom carry hourglass staffs, nevermore bows and the other standard items scythes swords shields etc.
Then I started replacing those as I got more and more golds from the chests, every extra character on your account is another chest opened per area.

I mainly level heroes and pets in factions I also do some leveling opening chests then using salvaging or selling these gold items.
Chests reset often enough to get lots of weapons more than enough to cover my needs.

basic runes are cheap enough and the superior ones are not that expensive except for a few.
Those you buy sparingly as and when you can and if you want to equip another hero then simply salvage the rune and move it over.
This may have a failure rate but I have never had it happen yet.

As for it being an impediment to the casual player deciding whether to play multiple characters surely this is the definition of a casual player.
Casual players very likely will only play a couple of characters while hard core gamers will do more.
Casual players will use one character that will finish the main storyline and get a few titles and then stop there.

I do have 14 characters 4 of those get constant play and another 3 get played fairly often.
The rest are used mainly at festivals and when im experimenting with builds etc, meanwhile they are used as extra storage.
I probably come in as a average player certainly not casual but not dedicated hardcore GW player, much rather play half a dozen different games than one exclusively though I certainly put in many many hours of play when prophesies was released.

As such I have 1 main character who has the most titles ids all the golds goes for all the elites etc.
And four others that come close to that level.

A problem is being suggested where none exists.
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Old Jul 19, 2008, 12:36 PM // 12:36   #39
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Quote:
Originally Posted by gremlin
Since the release of nightfall and the treasure chests that drop gold items the equipping of heroes has become pretty easy.
I used those items and the bonus code items to equip all my character heroes, most of whom carry hourglass staffs, nevermore bows and the other standard items scythes swords shields etc.
Then I started replacing those as I got more and more golds from the chests, every extra character on your account is another chest opened per area.

I mainly level heroes and pets in factions I also do some leveling opening chests then using salvaging or selling these gold items.
Chests reset often enough to get lots of weapons more than enough to cover my needs.

basic runes are cheap enough and the superior ones are not that expensive except for a few.
Those you buy sparingly as and when you can and if you want to equip another hero then simply salvage the rune and move it over.
This may have a failure rate but I have never had it happen yet.

As for it being an impediment to the casual player deciding whether to play multiple characters surely this is the definition of a casual player.
Casual players very likely will only play a couple of characters while hard core gamers will do more.
Casual players will use one character that will finish the main storyline and get a few titles and then stop there.

I do have 14 characters 4 of those get constant play and another 3 get played fairly often.
The rest are used mainly at festivals and when im experimenting with builds etc, meanwhile they are used as extra storage.
I probably come in as a average player certainly not casual but not dedicated hardcore GW player, much rather play half a dozen different games than one exclusively though I certainly put in many many hours of play when prophesies was released.

As such I have 1 main character who has the most titles ids all the golds goes for all the elites etc.
And four others that come close to that level.

A problem is being suggested where none exists.
yes indeed "a problem is being suggested where none exists." kudos to you for stating it perfectly
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Old Jul 19, 2008, 04:17 PM // 16:17   #40
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They should have the same setup for hero's like they do for pvp. No way in hell I'm getting like +3 sup vigor's for the hero's I use.
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